![]() However dgVoodoo tends to generate artifacts and glitches here and there in Carmageddon 2. Due to the fact is uses DirectX you can couple it with the ENB series mod and achieve greater effects like bloom, occlusion, color corrections. To make things quick here's simply the best settings for Carmageddon2:Īnother very popular glide wrapper, this time based on DirectX 7 and DirectX 9! This one has yet more features and might even seem complicated if you try to understand each function. You can download Zeckensack's Glidewrapper there: You can either install it for the whole system or locally in your game's directory (along the game executable). It has a great compatibility and supports a good bunch of features which can be customized for each game. It has been the most popular glide wrapper for a long long time. I suggest you leave VSYNC enabled and set gamma to 0.8.Įven though it is based on DirectX9 it won't work with ENB Series mod! The installation is pretty straightforward. And actually hiding the HUD will improve the FPS. Displaying the ingame map will severly degrade performance. It isn't the fastest glide wrapper though. It is also the only glide wrapper to display the good ol' 3dfx logo splash screen! It already supports advanced features like custom resolutions (supports wide screen too!), vertical sync and gamma correction (should be set on 0.8 for C2). It is near 100% with Carmageddon 2 and problems with this glide wrapper are rather rare. Its main aim is compatibility with as many games as possible. ![]() ![]() It is the most likely to work on modern systems with modern configurations. So to make things clear and short: a glide wrapper is a little tool that you either install on your system or put inside your game's directory and will enhance its graphics. We can do all this thanks to Zeckensack's Glidewrapper, dgVoodoo, nGlide, or psVoodoo and its family. Nowadays there would be no reason to play in D3D anymore as we can force the Glide mode easily and even enhance it (esp. Before that we were either playing in D3D (and thus didn't use 256*256 textures) or in real 3DFX mode thanks to a real Voodoo card or such. I still remember the topic at CWA where glide wrappers entered our life. ![]() This article will present you four glide wrappers for Carmageddon 2. ![]()
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