Search paths are relative to the base directory, which is where hl2.exe is found. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". For the first "Game" search path, it adds a search path called "MOD". For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. For each "Game" search path, it adds another "Game" path in front of it with _ at the end. For each "Game" search path, it adds a "GameBin" path, in \bin The code that loads this file automatically does a few things here: ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. SteamAppId 320 // This will mount all the GCFs we need (240=CS:S, 220=HL2). Title "SourceForts" // In game menu title Game "SourceForts v1.9.1" // Steam game name Updated sf_rooftop to allow players access to both sides of the map Updated sf_tactical to fix the behavior of the build walls when a Damage of shots fired from the AR2 degrades over distance. AR2 (pulse rifle) does slightly less damage. Can heal and repair players with the gravity gun with the repair key. Carried blocks can be shot out of an Engineer's grasp, except Blocks become temporarily frozen while in the freezing process. Can now use mouse1 to punt carried blocks in combat. Armor charger amount per use increased by 50%. Health charger amount per use increased by 50%. Obstructions between player and drop point (to prevent dropping Rather than from the head back onto the head. Manual flagdrop drops flag from the waist in front of the player, Grenade throwing distance lowered by 20%. All loose blocks freeze on end of build round, unless block is Damage multiplier on unfrozen blocks to allow unfrozen blocks to Flag status HUD shows name of player carrying flag if taken. Panel to display who currently holds the flag. "Red/Blue team wins!" banner on end of game. That prior to joining has more than the designated percentage Players attempting to becomeĪ "full" class will be denied. System functions by only allowing a certain percentage of a Timer now converts to minutes after reaching a certain ammount. Physics bug allowing players to "fly" in combat. Players not seeing sparks emitted from their freezing/unfreezing Players not being able to freeze long-flat blocks in combat from Game name being reported as "Half-Life 2 Deathmatch" on Metamod. Ammo crates staying open longer than normal when used twice in a Flag getting "stuck" to a player after multiple flag drops. Crash on block destruction while being frozen. Bug in spawn code that caused telefragging on spawn. Version 1.9.1 brings updates of maps as well as numerous bug and balance changes. SourceForts mod for Half-Life 2 is a hybrid capture the flag game in which players build bases in order to defend their flags.
0 Comments
Leave a Reply. |